Step 1: Create New Swift Class

Add a .swift file to your project, and name it MySwiftObject.swift

In MySwiftObject.swift:

import Foundation

class MySwiftObject : NSObject {

    var someProperty: AnyObject = "Some Initializer Val"

    init() {}

    func someFunction(someArg:AnyObject) -> String {
        var returnVal = "You sent me \\(someArg)"
        return returnVal
    }

}

Step 2: Import Swift Files to ObjC Class

In SomeRandomClass.m:

#import "<#YourProjectName#>-Swift.h"

The file:<#YourProjectName#>-Swift.h should already be created automatically in your project, even if you can not see it.

Step 3: Use your class

MySwiftObject * myOb = [MySwiftObject new];
NSLog(@"MyOb.someProperty: %@", myOb.someProperty);
myOb.someProperty = @"Hello World";
NSLog(@"MyOb.someProperty: %@", myOb.someProperty);
NSString * retString = [myOb someFunction:@"Arg"];
NSLog(@"RetString: %@", retString);

Note:

  1. CodeCompletion wasn’t behaving as accurately as I’d like it to. On my system, running a quick build w/ “cmd + r” seemed to help Swift find some of the Objc code and vice versa.
  2. If you add .swift file to an older project and get error: dyld: Library not loaded: @rpath/libswift_stdlib_core.dylib, try completely restarting Xcode.
  3. While it was originally possible to use pure Swift classes in Objective-C by using the @objc prefix, after Swift 2.0, this is no longer possible. See edit history for original explanation. If this functionality is reenabled in future Swift versions, the answer will be updated accordingly.